![]() With a much higher jump and lower gravity, it feels like jumping on the moon at first, especially if you’ve put a lot of time into the first Dying Light. Even after more than 50 hours, I still find joy in the freerunning and parkour mechanics, which have been vastly improved from the original. Though I disengaged with the story fairly early, exploring the city via its rooftops never got old. There’s a good ending and a bad ending with a few variables mixed in depending on who lives and dies at the end, but that’s about the extent of the narrative impact your choices make. There are a series of more impactful decisions to be made directly leading up to the finale, but by then I was too disillusioned with the convoluted, weightless plot and its many unlikeable characters to really care about the consequences of my actions. While you will have the occasional alternate mission based on your choices, it seems that all roads quickly lead back to the middle without offering any actual change to the overall direction of the story. ![]() This is far from the first game to be marketed on the premise that your choices matter, but like all the rest, the claim has been massively inflated here. Techland promised a plot with many branching paths that will allow you to shape Aiden’s story with your choices. ![]() Much has been made of the choice-based narrative system developed for Dying Light 2, which is one of many, many new additions that differentiates the sequel from the original. Related: Serious Sam: Siberian Mayhem Review - More High-octane Action
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